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Object-Oriented Discrete-Event Simulation System for Hierarchical ParallelSimulations

机译:面向对象的分层并行模拟离散事件仿真系统

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The purpose of this research is to design and implement an object-orienteddiscrete-event simulation system which supports hierarchically constructed players in a parallel or distributed environment. This system design considers modularity and portability so additional modules may be implemented to experiment with new algorithms for both partitioning and synchronization. A simulation system which meets these requirements was partially implemented on an eight-node Intel Hypercube in C. A desired goal was to maintain the functionality of the existing BattleSim application. Test cases used measure the performance and correct operation of the new simulation architecture using a BattleSim subclass. Test results prove correct operation of the new architecture, but show a significant slow down in the parallel operation of this system.

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