首页> 美国政府科技报告 >Parallel Image Rendering Algorithm and Architecture Based on Ray Tracing andRadiosity Shading
【24h】

Parallel Image Rendering Algorithm and Architecture Based on Ray Tracing andRadiosity Shading

机译:基于光线跟踪和饱和度着色的并行图像绘制算法及体系结构

获取原文

摘要

This dissertation is about the parallelization of an algorithm that has becomeknown as the two-pass radiosity method, for rendering artificial scenes with photo realism on the screen of a workstation. It first provides the background for the radiosity method and ray tracing. It then presents a ray-tracing based two-pass approach that serves as basis for the target algorithm. It then presents the shelling technique. By and large, it is an algorithm that strives to build the visibility orderings for the sets of input patches and rays. It then turns to the resource management problem. It first points out some dynamic behaviors like latencies in memory accesses, communications and synchronizations which make the scheduling problem very difficult to manage and analyze at compile time. This leads to a so-called runtime resource management problem which defers the actual scheduling to some point during program execution. Next, it presents the system configuration of the radiosity engine, and discusses some essential issues such as the memory structure, network design and synchronization mechanism and gives an outline of the functionality of the system. Finally, it quantifies the performance of the radiosity engine by using Monte Carlo simulation, and gives some conclusions.

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号