Augmented Reality (AR) represents a growing communication channel, responding to the need to expand reality with additional information, offering easy and engaging access to digital data. AR for architectural representation allows a simple interaction with 3D models, facilitating spatial understanding of complex volumes and topological relationships between parts, overcoming some limitations related to Virtual Reality. In the last decade different developments in the pipeline process have seen a significant advancement in technological and algorithmic aspects, paying less attention to 3D modeling generation. For this, the article explores the construction of basic geometries for 3D model’s generation, highlighting the relationship between geometry and topology, basic for a consistent normal distribution. Moreover, a critical evaluation about corrective paths of existing 3D models is presented, analysing a complex architectural case study, the virtual model of Villa del Verginese, an emblematic example for topological emerged problems. The final aim of the paper is to refocus attention on 3D model construction, suggesting some "good practices" useful for preventing, minimizing or correcting topological problems, extending the accessibility of AR to people engaged in architectural representation.
展开▼
机译:增强现实(AR)代表了一个不断增长的通信渠道,响应需要扩展现实的需要,并提供简单且有效地访问数字数据。建筑表示的AR允许与3D模型进行简单的交互,促进对复杂卷和部件之间的拓扑关系的空间理解,克服了与虚拟现实相关的一些限制。在过去的十年中,管道进程的不同发展已经看到了技术和算法方面的显着进步,对3D建模生成的关注较少。为此,文章探讨了3D模型生成基本几何形状的构建,突出了几何形状与拓扑之间的关系,基本正常分布。此外,介绍了关于现有3D模型的纠正路径的关键评估,分析了复杂的架构案例研究,Villa del Verginese的虚拟模型,拓扑出现问题的象征示例。本文的最终目的是重新聚焦对3D模型建设的关注,暗示了一些可用于预防,最小化或纠正拓扑问题的“良好实践”,将AR的可达性扩展到从事建筑代表的人们。
展开▼