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Game Based Cyber Security Training: are Serious Games suitable for cyber security training?

机译:基于游戏的网络安全培训:严肃游戏是否适合网络安全培训?

摘要

Security research and training is attracting a lot of investment and interest from governments and the private sector. Most efforts have focused on physical security, while cyber security or digital security has been given less importance. With recent high-profile attacks it has become clear that training in cyber security is needed. Serious Games have the capability to be effective tools for public engagement and behavioural change and role play games, are already used by security professionals. Thus cyber security seems especially well-suited to Serious Games.This paper investigates whether games can be effective cyber security training tools. The study is conducted by means of a structured literature review supplemented with a general web search.While there are early positive indications there is not yet enough evidence to draw any definite conclusions. There is a clear gap in target audience with almost all products and studies targeting the general public and very little attention given to IT professionals and managers. The products and studies also mostly work over a short period, while it is known that short-term interventions are not particularly effective at affecting behavioural change.
机译:安全研究和培训正吸引着政府和私营部门的大量投资和兴趣。大多数努力都集中在物理安全上,而网络安全或数字安全却没有那么重要。随着最近备受瞩目的攻击,很明显,需要对网络安全进行培训。认真游戏具有成为公众参与和行为改变以及角色扮演游戏的有效工具的能力,已经被安全专业人员使用。因此,网络安全似乎特别适合于“严肃游戏”。本文研究了游戏是否可以成为有效的网络安全培训工具。这项研究是通过结构化的文献综述和一般的网络搜索进行的,尽管有早期的积极迹象,但尚无足够的证据得出明确的结论。几乎所有针对大众的产品和研究的目标受众之间都存在明显的差距,而对IT专业人员和管理人员的关注却很少。这些产品和研究也大多在短期内发挥作用,而众所周知,短期干预在影响行为改变方面并不是特别有效。

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