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Creating a home for experiential learning - A story of Design Loft in Graz University of Technology

机译:打造体验式学习的家园-格拉茨工业大学Design Loft的故事

摘要

Today's graduates, regardless of their discipline, need thinking and working skills, which help them to tackle complex real-life problems and challenges that cannot be solved with rational and straightforward problem solving. Environments, which support project-, problem-, and passion-based learning, or more broadly experiential learning, are needed to teach graduates soft and practical skills. Hence, there is a need to redesign traditional classrooms and learning spaces to support this non-theory-lead learning. The focus is on how we are learning, instead on what we are learning.This thesis builds on the development that took place in a product development course Product Innovation Project. Hosted by Graz University of Technology in Austria, the course is based on the approach of experiential learning, with students working in interdisciplinary teams and developing physical prototypes in collaboration with industry sponsors for one academic year. This thesis was initiated to better support the learning experience and develop a physical space which would support the different steps of product development such as prototyping, ideation, and team working, and be a place for the students and faculty to meet, get together, and interact.The main body of the data for the study was collected during an intensive three-month development period from October 2013 to December 2013 in TU Graz, as the researcher took the role of an action researcher, helping to develop and set up the new learning environment. The findings for this study are a result of thorough analysis of participatory observation field notes, and semi-structured open interviews conducted in April 2014. The data has been supported with literature from the fields of experiential learning, theories of affordances, communities of practice, and spatial design.As a result, the thesis depicts how the learning environment supporting experiential learning was set up, and introduces the new ways of working that the space afforded. The study describes how the physical, social, and mental space was developed by redesigning the assigned office space, involving the users in the development process, agreeing on common rules and practices, bringing life inside with events, and setting an example on how to utilize the new space while also supporting the local stakeholders taking ownership of the space. For example, informal events increased the feeling of togetherness, and decreased the barrier for communication. The Design Loft became a comfortable home base, where it was possible to combine work and fun, spend time, and relax. Hopefully the results can inspire anyone who is passionate about developing better learning culture, and setting up an experiential learning environment.
机译:如今的毕业生,无论其学科如何,都需要思考和工作技能,以帮助他们解决复杂的现实生活中的问题和挑战,而这些问题和挑战是无法通过理性而直接的问题解决方法解决的。需要环境来支持基于项目,基于问题和基于激情的学习,或更广泛的是体验式学习,以向毕业生教授软性和实践性技能。因此,需要重新设计传统的教室和学习空间,以支持这种非理论主导的学习。重点在于我们如何学习,而不是我们在学习什么。本论文以产品开发课程“产品创新项目”中的开发为基础。该课程由奥地利格拉茨科技大学主办,以体验式学习为基础,学生将在跨学科团队中工作,并与行业赞助商合作开发物理原型,为期一学年。提出本论文的目的是为了更好地支持学习经验并开发一个物理空间,以支持产品开发的不同步骤,例如原型设计,构想和团队合作,并为学生和教职员工聚会,聚在一起和学习提供一个场所。这项研究的数据主体是在2013年10月至2013年12月于TU Graz进行的为期三个月的密集开发期间收集的,因为研究人员担任了行动研究人员的角色,帮助开发和建立了新的学习环境。这项研究的结果是对参与式观察领域的笔记进行了全面分析的结果,并于2014年4月进行了半结构化的公开访谈。这些数据得到了来自经验学习,支付能力理论,实践社区,因此,本文描述了如何建立支持体验式学习的学习环境,并介绍了空间提供的新工作方式。这项研究描述了如何通过重新设计分配的办公空间,在开发过程中让用户参与,同意共同的规则和惯例,将生活带入事件并为如何利用生活树立榜样来开发物理,社会和精神空间的方式。新空间,同时也支持当地利益相关者取得该空间的所有权。例如,非正式活动增加了团结感,并减少了沟通障碍。 Design Loft成为舒适的家庭基地,在那里可以将工作与娱乐结合在一起,消磨时间并放松身心。希望这些结果能激发任何热衷于发展更好的学习文化并建立体验式学习环境的人。

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