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Interactive Audio Content: An Approach to Audio Content for a Dynamic Museum Experience through Augmented Audio Reality and Adaptive Information Retrieval

机译:交互式音频内容:通过增强的音频真实性和自适应信息检索来获得动态博物馆体验的音频内容的方法

摘要

ec(h)o is an “audio augmented reality interface” utilizing spatialized soundscapes and a semantic web approach to information. The paper discusses our approach to conceptualizing museum content and its creation as audio objects in order to satisfy the requirements of the ec(h)o system. This includes, the conceptualizing of information relevant to an existing exhibition design (an exhibition from the Canadian Museum of Nature in Ottawa). We will discuss the process of acquiring, designing and developing information relevant to the exhibition and its mapping to the requirements of adaptive information retrieval and the interaction model. The development of the audio objects is based on an audio display model that addresses issues of psychoacoustics, composition and cognition. The paper will outline the challenges and identify the limitations of our approach.
机译:ec(h)o是利用空间声景和信息的语义网方法的“音频增强现实接口”。本文讨论了我们将博物馆内容及其作为音频对象的创作概念化的方法,以满足ec(h)o系统的要求。这包括将与现有展览设计(渥太华加拿大自然博物馆的展览)有关的信息概念化。我们将讨论与展览相关的信息的获取,设计和开发过程,以及与适应性信息检索和交互模型的需求的映射。音频对象的开发基于音频显示模型,该模型解决了心理声学,合成和认知问题。本文将概述挑战并确定我们方法的局限性。

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