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DEVELOPING THE GIANT SPEAKING SNAKES AND LADDERS BOARD GAME FOR THE TEACHING OF SPEAKINGudTO CHILDREN AGED 9-11

机译:发展巨大的演讲和演讲台游戏教学给9-15岁的孩子

摘要

The objective of this study was to develop the giant speaking snakes and ladders game to teach English speaking to children aged 9-11. This study was classified into research and development (R & D), since the purpose of this study was to develop a product used for teaching processes. The procedures of the study were conducting needs survey, developing materials and product, getting experts’ validation, product revisions, trying out, and developing final product. The settings of this study were in EFH (English for Holiday) and SEC (Semoya English Club) Yogyakarta. The subjects of this research were EL 3 children from EFH (English for Holiday) 2015 and 10 children from SEC (Semoya English Club). The data of this study were qualitative data and also supported by quantitative data. The data from the interview and observation were analyzed qualitatively in the descriptive form while the data from the questionnaires were analyzed quantitatively through the simple descriptive statistics. The questionnaires were distributed to the content and media experts and the English teacher in order for them to assess the media. The product of this study is the giant speaking snakes and ladders board game for teaching English speaking to the children aged 9-11. From the assessment, the average percentages of contents aspect is 93.5% and the average percentages of media aspect is 91.25%, it means that the product of this study is very good and feasible to be used for the English instruction. The result of the implementation indicates that this board game is the appropriate media for teaching English speaking to children aged 9-11.
机译:这项研究的目的是开发大型的蛇和梯子游戏,以向9-11岁的儿童讲英语。由于本研究的目的是开发用于教学过程的产品,因此本研究被归类为研究与开发(R&D)。研究的程序包括进行需求调查,开发材料和产品,获得专家的确认,产品修订,试用和开发最终产品。这项研究的地点是日惹的EFH(假期英语)和SEC(Semoya英语俱乐部)。这项研究的对象是2015年EFH(度假英语)的EL 3名儿童和SEC(Semoya English Club)的SEC 10名儿童。这项研究的数据是定性数据,也得到定量数据的支持。访谈和观察的数据以描述形式进行了定性分析,而问卷的数据则通过简单的描述统计进行了定量分析。问卷已分发给内容和媒体专家以及英语老师,以便他们评估媒体。这项研究的结果是一款大型的蛇和梯子棋盘游戏,用于为9-11岁的孩子讲英语。通过评估,内容方面的平均百分比为93.5%,媒体方面的平均百分比为91.25%,这意味着本研究的产品非常好,可用于英语教学。实施结果表明,该棋盘游戏是向9-11岁儿童讲英语的合适媒体。

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    Meta Asri Saraswati;

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  • 年度 2016
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  • 正文语种 en
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