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SYSTÈMES ET PROCÉDÉS POUR ANIMATIONS ET INTERACTIVITÉ DE PERSONNAGES COMPLEXES EN TEMPS RÉEL
SYSTÈMES ET PROCÉDÉS POUR ANIMATIONS ET INTERACTIVITÉ DE PERSONNAGES COMPLEXES EN TEMPS RÉEL
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摘要
Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.
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