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METHOD OF TACTICAL AND TECHNICAL TRAINING OF TENNIS PLAYERS AND BADMINTON PLAYERS

机译:网球选手和羽毛球选手的战术和技术训练方法

摘要

FIELD: sports.;SUBSTANCE: invention refers to physical culture and sports. It is intended, first of all, for preparation of sportsmen in tennis and badminton, but at the same time can be used in other sports. Invention is aimed at higher efficiency of trainings. Result is achieved by the fact that training is carried out with real-time visual tactical prompts of the trainer using the augmented reality means. Software-hardware system (SHS), control images on augmented reality means, in front of sportsmen are formed in automatic or manual mode, using computer mouse or touch screen, virtual light zones – hints: rational hitting zones on opponent's field. Automatic mode of light spots formation is carried out by means of feedback, which is implemented by video monitoring system and program analysis of sportsmen movement on the playground. To the number of athletes using the augmented reality means, trainer or preset number of trainers, the most rational point of sports equipment serve at the current moment of the game is indicated constantly or occasionally for the specified time in real time mode. At the same time, after hitting the sports equipment, the coach may indicate or not indicate the point of the jumping of the sportsman who committed the blow with a conditional light signal – a light spot of a given shape, size or color for occupying the most advantageous game position. Trajectory of the equipment and the point of its fall for correct acquisition of space-time data are taken not by one but by a predetermined number of video cameras, the video image is transmitted to the computer HSH. Position of the center of the virtual light zone and the center of the place whereat the equipment falls, the distance between the center of the light zone and the center of the place of falling of the sport equipment is calculated by a computer. Results of calculations are entered into archive and displayed on monitor of trainer and / or on means of supplemented reality of sportsman. According to data of different-time training of accuracy of defeat of light zones on the playground of an opponent, athlete preparedness and dynamics of its development are determined.;EFFECT: claimed method makes it possible to train game skills of tennis player or badminton player, to improve its tactical and technical training, to individuate training process, simulating various by complexity game situations, to increase efficiency of training, bringing it closer to conditions and dynamics which trainers wish to see.;1 cl
机译:领域:体育。物质:发明是指体育和文化。首先,它旨在为网球和羽毛球运动中的运动员做准备,但同时也可用于其他运动。发明旨在提高培训效率。通过使用增强现实手段在训练员的实时视觉战术提示下进行训练的事实来实现结果。软件-硬件系统(SHS),通过使用计算机鼠标或触摸屏以自动或手动模式在运动员面前形成增强现实装置上的控制图像,虚拟灯光区域–提示:对手场上的合理击中区域。光斑形成的自动模式是通过反馈来实现的,该反馈是通过视频监控系统和运动员在操场上运动的程序分析来实现的。对于使用增强现实手段,教练员或预设教练员数目的运动员数量,实时或实时地在指定时间连续或偶尔指示在比赛当前时刻服务的运动器材的最合理点。同时,在击中运动器材后,教练可能会指示或不指示有条件的光信号进行打击的运动员的跳跃点-有一定形状,大小或颜色的光点,用于占据最有利的比赛位置。为了正确获取时空数据,设备的轨迹和跌落点不是由一个人而是由预定数量的摄像机拍摄的,视频图像被传输到计算机HSH。虚拟灯光区的中心位置与设备掉落地点的中心位置之间的距离,灯光区的中心与运动器材掉落地点的中心之间的距离由计算机计算。计算结果被输入存档,并显示在教练员的监视器上和/或运动员补充现实的手段上。根据对手操场上轻区击打准确性的不同时间训练数据,确定运动员的准备情况及其发展动力。效果:所要求的方法使训练网球运动员或羽毛球运动员的比赛技能成为可能,以改善其战术和技术训练,个性化训练过程,模拟各种复杂性的比赛情况,提高训练效率,使其更接近训练者希望看到的条件和动态。

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