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Computer architecture for animation of a character in a simulation based on muscle activation data
Computer architecture for animation of a character in a simulation based on muscle activation data
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机译:基于肌肉激活数据的模拟中角色动画的计算机体系结构
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摘要
Methods for improving animation of a character in a simulation by using physics driven by muscle activation data are provided. In one aspect, a method includes detecting a first trigger for a character to perform a movement. Animation data for the character is selected based on the first trigger. A muscle state corresponding to a body part of the character is determined based on the animation data. The movement is performed based on the animation data. A second trigger for altering the movement is detected. The movement is changed based on the muscle state and the second trigger. Systems and machine-readable media are also provided.
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