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Computer architecture for animation of a character in a simulation based on muscle activation data

机译:基于肌肉激活数据的模拟中角色动画的计算机体系结构

摘要

Methods for improving animation of a character in a simulation by using physics driven by muscle activation data are provided. In one aspect, a method includes detecting a first trigger for a character to perform a movement. Animation data for the character is selected based on the first trigger. A muscle state corresponding to a body part of the character is determined based on the animation data. The movement is performed based on the animation data. A second trigger for altering the movement is detected. The movement is changed based on the muscle state and the second trigger. Systems and machine-readable media are also provided.
机译:提供了通过使用由肌肉激活数据驱动的物理来改善模拟中的角色的动画的方法。在一个方面,一种方法包括检测用于角色执行动作的第一触发器。基于第一个触发器选择角色的动画数据。基于动画数据确定与角色的身体部位相对应的肌肉状态。基于动画数据执行移动。检测到用于改变运动的第二触发器。根据肌肉状态和第二个触发器来改变运动。还提供了系统和机器可读介质。

著录项

  • 公开/公告号US10497163B1

    专利类型

  • 公开/公告日2019-12-03

    原文格式PDF

  • 申请/专利权人 ELECTRONIC ARTS INC.;

    申请/专利号US201715597019

  • 发明设计人 JALPESH SACHANIA;TOM WATERSON;FABIO ZINNO;

    申请日2017-05-16

  • 分类号A63F13;G06T13/40;A63F13/42;A63F13/52;A63F13/56;A63F13/58;A63F13/32;A63F13/33;

  • 国家 US

  • 入库时间 2022-08-21 11:25:19

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