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BONE POSE CALCULATION METHOD, FIGURE VIRTUAL MODEL DRIVING METHOD AND STORAGE MEDIUM

机译:骨位计算方法,图形虚拟模型驱动方法和存储介质

摘要

A bone pose calculation method, a figure virtual model driving method and a storage medium. The bone pose calculation method is the key step of the figure virtual model driving method, and comprises: based on a bone pose iterative calculation process of inverse kinematics, reversely calculating the joint angle change of an intermediate joint of a human bone chain according to the pose information change of a limb end, so that after each iteration, various joint angles are close to the best value, thereby effectively guaranteeing a smooth graduated effect when a body movement is simulated, and meeting the application requirement of realistically simulating body movement. In addition, multiple judgment mechanisms are used during an iterative calculation process, so that various joint angle changes and the pose information change of a limb end can be updated for the next iterative calculation in time, thereby simplifying the judgment process, guaranteeing the effectiveness of an iterative loop, improving the calculation speed of a system while ensuring that the calculation result is accurate, and enhancing the time relevancy of a body movement capturing process.
机译:骨骼姿势计算方法,图形虚拟模型驱动方法和存储介质。骨骼姿态计算方法是图形虚拟模型驱动方法的关键步骤,包括:基于逆运动学的骨骼姿态迭代计算过程,根据人体骨骼链中间关节的关节角度变化反向计算。肢端的姿态信息变化,使得每次迭代后各个关节角度都接近最佳值,从而有效地保证了模拟人体运动时的平滑渐变效果,满足了实际模拟人体运动的应用需求。另外,在迭代计算过程中使用了多种判断机制,可以及时更新各种关节角度变化和下肢末端姿势信息变化,以进行下一次迭代计算,从而简化了判断过程,保证了判断的有效性。一个迭代循环,在确保计算结果准确的同时提高了系统的计算速度,并增强了人体运动捕获过程的时间相关性。

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