首页> 外国专利> COMMUNICATION PROTOCOL EMULATION DEVICE BETWEEN A VIDEOGAME AND ITS CONTROL, MOBILE DEVICE WORKING AS A VIDEOGAME CONTROL, COMMUNICATION METHOD BETWEEN A MOBILE DEVICE AND A VIDEOGAME COMMUNICATION METHOD AND A VIDEOGAME SYSTEM

COMMUNICATION PROTOCOL EMULATION DEVICE BETWEEN A VIDEOGAME AND ITS CONTROL, MOBILE DEVICE WORKING AS A VIDEOGAME CONTROL, COMMUNICATION METHOD BETWEEN A MOBILE DEVICE AND A VIDEOGAME COMMUNICATION METHOD AND A VIDEOGAME SYSTEM

机译:视频游戏及其控制之间的通信协议仿真设备,用作视频游戏控制的移动设备,移动设备与视频游戏之间的通信方法以及视频游戏系统

摘要

communication protocol emulation device between a video game and its control, mobile device acting as a video game control, method of communication between a mobile device and a video game, authentication methods and communication system between a video game and a mobile device present The invention pertains to the field of video game accessories, specifically, it deals with an emulation device (200), method of communication between video game (300) and mobile device (100), method for controlling authentication (400) to occur. more precisely, the invention describes an emulation device (200) that connects to the video game (300) and the mobile device (100) by means of a two-way entity communication architecture such as the client server type, establishing the sending and receiving data communication between emulation device (200) and video game (300) and between emulation device (200) and mobile device (100), allowing mobile devices (100) to preferably smartphones and tablets are used as controls for video games.
机译:视频游戏及其控件之间的通信协议仿真设备,充当视频游戏控件的移动设备,移动设备与视频游戏之间的通信方法,视频游戏与移动设备之间的认证方法和通信系统具体地,涉及视频游戏配件领域,涉及仿真设备(200),视频游戏(300)与移动设备(100)之间的通信方法,控制认证的方法(400)。更确切地,本发明描述了一种仿真设备(200),该仿真设备(200)借助于诸如客户端服务器类型的双向实体通信架构连接到视频游戏(300)和移动设备(100),建立了发送和接收。仿真设备(200)与视频游戏(300)之间以及仿真设备(200)与移动设备(100)之间的数据通信,优选地允许移动设备(100)使用智能手机和平板电脑作为视频游戏的控件。

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