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A MOBILE DEVICE AND A METHOD FOR TEXTURE MEMORY OPTIMIZATION THEREOF

机译:一种移动设备及其纹理存储优化方法

摘要

The embodiments herein provide a mobile device comprising a display, and a processor configured to receiving a texture to be rendered on the display, checking at least one rendering parameter for the received texture wherein the rendering parameter comprises at least one of a device resolution, available memory, rendering path, and texture type, selecting at least one memory optimization technique based on the at least one rendering parameter, wherein the memory optimization technique is at least one of Dynamic Texture Scaling (DTS), Content Adaptive Compression (CAC), and On Device Texture Compression (ODTC) and performing the selected texture optimization technique on the received texture.
机译:本文的实施例提供了一种移动设备,该移动设备包括显示器以及处理器,该处理器配置为接收要在显示器上渲染的纹理,检查接收到的纹理的至少一个渲染参数,其中渲染参数包括可用的设备分辨率中的至少一个。存储器,渲染路径和纹理类型,基于至少一个渲染参数选择至少一种存储器优化技术,其中该存储器优化技术是动态纹理缩放(DTS),内容自适应压缩(CAC)和以下至少一项:在设备纹理压缩(ODTC)上,对接收到的纹理执行所选的纹理优化技术。

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