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System and Method of Implementing Behavior Trees When Modifying Attribute Values of Game Entities Based On Physical Token Detection
System and Method of Implementing Behavior Trees When Modifying Attribute Values of Game Entities Based On Physical Token Detection
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机译:基于物理令牌检测修改游戏实体属性值时实现行为树的系统和方法
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摘要
Systems and methods configured for implementing behavior trees when modifying attribute values of game entities based on physical token detection are presented herein. Behavior and/or action of game entities may be implemented using behavior trees. Individual behavior trees may be implemented for individual game entities and/or groups of game entities defined, at least in part, by individual sets of attribute values. Token detection may cause attribute values of one or more game entity attributes to change. In response to the change in attribute values, a behavior tree being implemented for the game entity may be changed to a different game entity. In this manner, behavioral changes for game entity may be implemented “on-the-fly” as attribute values are modified based on token detection.
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