首页> 外国专利> Gaming or amusement machines controlling method, involves associating gain values to count values, and resetting memory associated to lemon, kiwifruit and cherry symbols during representation of loss symbol in stop position of displays

Gaming or amusement machines controlling method, involves associating gain values to count values, and resetting memory associated to lemon, kiwifruit and cherry symbols during representation of loss symbol in stop position of displays

机译:游戏或娱乐机的控制方法,涉及将增益值与计数值相关联,以及在显示器的停止位置表示损失符号时重置与柠檬,奇异果和樱桃符号相关的存储器

摘要

The method involves controlling randomized symbol displays (3) i.e. rotating rollers, with a lemon symbol, a kiwifruit symbol, a cherry symbol, and a loss symbol by a central control unit (2). The displays are stopped in random positions. The lemon, kiwifruit and cherry symbols displayed in a stop position of the displays are counted in an event-dependent memory (6) associated to the lemon, kiwifruit and cherry symbols. Gain values are associated to respective count values. The memory is reset during representation of the loss symbol in a stop position of the displays.
机译:该方法包括由中央控制单元(2)控制带有柠檬符号,奇异果符号,樱桃符号和损失符号的随机符号显示(3),即旋转辊。显示将停在随机位置。在显示器的停止位置显示的柠檬,奇异果和樱桃符号被计数在与柠檬,奇异果和樱桃符号相关的事件相关存储器(6)中。增益值与各自的计数值相关联。在显示器停止位置上显示丢失符号期间,将重置内存。

著录项

  • 公开/公告号DE102012005714A1

    专利类型

  • 公开/公告日2013-09-26

    原文格式PDF

  • 申请/专利权人 GAMOMAT GMBH;

    申请/专利号DE20121005714

  • 发明设计人 GAMOMAT GMBH;

    申请日2012-03-20

  • 分类号G07F17/34;

  • 国家 DE

  • 入库时间 2022-08-21 16:21:57

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