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FANTASY GAME PROVIDING METHOD, A FANTASY GAME PROVIDING SERVER, AND A STORAGE MEDIUM FOR USING A REPLACEMENT GAME RESULT AS A REAL GAME RESULT WHEN AN ERROR IS CHECKED IN THE REAL GAME RESULT FOR A CURRENT FANTASY LEAGUE
FANTASY GAME PROVIDING METHOD, A FANTASY GAME PROVIDING SERVER, AND A STORAGE MEDIUM FOR USING A REPLACEMENT GAME RESULT AS A REAL GAME RESULT WHEN AN ERROR IS CHECKED IN THE REAL GAME RESULT FOR A CURRENT FANTASY LEAGUE
PURPOSE: A fantasy game providing method, a fantasy game providing server, and a storage medium are provided to proceed with a next fantasy game regardless of an error by not stopping the generation of a next fantasy league even if an error in a real game result is detected.;CONSTITUTION: If an error is detected in a received game result file, an error check unit checks whether or not the game result file corresponds to a game result file which is received again(S330,S340). When the game result file with the error corresponds to the game result file which is received again, a grade reflection unit replaces the game result file with the error by a game result replacement file(S350). If no error is detected in the game result file, the grade reflection unit reflects a real game result for each player of a group fight game on a fantasy league(S360).;COPYRIGHT KIPO 2013;[Reference numerals] (AA) Start; (BB,DD) Yes; (CC,EE) No; (FF) End; (S310) Generating a fantasy league; (S320) Receiving a game result file; (S330) Is there an error in the game result file?; (S340) Is the game result file re-received?; (S350) Replacing with a game result replacement file; (S360) Reflecting a real game result on fantasy; (S370) Updating a game result database;
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