首页> 外国专利> Method for rendering images in real-time from virtual three-dimensional scene, involves building data structure by merging all static objects of scene before making combinations of three-dimensional geometric data by spatial proximity

Method for rendering images in real-time from virtual three-dimensional scene, involves building data structure by merging all static objects of scene before making combinations of three-dimensional geometric data by spatial proximity

机译:从虚拟三维场景实时渲染图像的方法,包括通过合并场景中的所有静态对象来构建数据结构,然后再通过空间接近度组合三维几何数据

摘要

The method involves building a model of a data structure of a virtual three-dimensional (3D) scene (Sc) to enable a fast search of intersections between rays and the 3D scene, where the data structure is used to group elements of the 3D scene by spatial proximity. The data structure is built by merging all static objects (OS) of the 3D scene before making combinations of 3D geometric data by spatial proximity, where the data structure is built with all the static objects and animated objects (OA) that are marked only when animation is activated. An independent claim is also included for a computer program product for rendering images in real-time from a virtual 3D scene.
机译:该方法涉及建立虚拟三维(3D)场景(Sc)的数据结构的模型,以实现射线与3D场景之间的相交的快速搜索,其中该数据结构用于对3D场景的元素进行分组通过空间接近度。数据结构是通过合并3D场景的所有静态对象(OS)来构建的,然后通过空间接近度来组合3D几何数据,其中该数据结构是使用仅在以下情况下标记的所有静态对象和动画对象(OA)来构建的:动画被激活。还包括用于从虚拟3D场景实时渲染图像的计算机程序产品的独立权利要求。

著录项

  • 公开/公告号FR2968812A1

    专利类型

  • 公开/公告日2012-06-15

    原文格式PDF

  • 申请/专利权人 REAL FUSIO FRANCE;

    申请/专利号FR20100060281

  • 发明设计人 GERMAIN MARC;MACHADO ABILIO;

    申请日2010-12-09

  • 分类号G06T15/06;G06T5/20;G06T15/80;

  • 国家 FR

  • 入库时间 2022-08-21 17:04:03

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