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Method for rendering images in real-time from virtual three-dimensional scene, involves building data structure by merging all static objects of scene before making combinations of three-dimensional geometric data by spatial proximity
Method for rendering images in real-time from virtual three-dimensional scene, involves building data structure by merging all static objects of scene before making combinations of three-dimensional geometric data by spatial proximity
The method involves building a model of a data structure of a virtual three-dimensional (3D) scene (Sc) to enable a fast search of intersections between rays and the 3D scene, where the data structure is used to group elements of the 3D scene by spatial proximity. The data structure is built by merging all static objects (OS) of the 3D scene before making combinations of 3D geometric data by spatial proximity, where the data structure is built with all the static objects and animated objects (OA) that are marked only when animation is activated. An independent claim is also included for a computer program product for rendering images in real-time from a virtual 3D scene.
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