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Card game for learning and practicing experience elements to players for the models of behavioral and financial success
Card game for learning and practicing experience elements to players for the models of behavioral and financial success
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机译:纸牌游戏,用于向玩家学习和实践经验元素,以建立行为和财务上的成功模型
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摘要
A card game for teaching skills to players for the models of behavioral and financial success includes a financial center; simulated life event cards; different variable element cards; a plurality of different energy element cards; a plurality of different self energy element cards; and a plurality of different game recordation and learning reports wherein the player can declare a qualifier by reaching a qualified target, any qualifier who self-confident become the winner can declare a state of entering the final decisive contest to challenge the champion and announce how many cycles the competition ended Simultaneously, the final competition period should not be less than three times cycling trough the financial center and the game will be finished after these cycles. Scores of all players will be calculated after end with a genuine winner being declared thereafter. The winner is not only a qualifier but also the genuine victor.
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