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METHOD AND APPARATUS FOR CONSTRUCTING VIRTUAL SLOPED LANDSCAPES IN COMPUTER GRAPHICS AND ANIMATION

机译:在计算机图形和动画中构建虚拟倾斜景观的方法和装置

摘要

There are both flat and sloped ground surfaces on which the game characters traverse. In areas where a sloped surface changes angle (i.e. where a sloped surface connects to a flat surface), a transitional method has been created to make the adjoining textures on the top surface area of the ground blend together seamlessly. A unique texture is used for this purpose. This texture uses the same material as the flat “ground trim” texture seen on the top of every surface. The texture has a diagonally drawn alpha mask that blends from completely transparent to completely opaque from the bottom right corner of the texture to the top left corner. When this texture is drawn at the ends of each sloped surface where they change angle, the combination of the color channels and the alpha mask line up with adjoining textures to blend them together and create a seamless visual transition.
机译:游戏角色既有平坦的地面,又有倾斜的地面。在倾斜表面改变角度的区域(即,倾斜表面连接到平坦表面的区域),已经创建了一种过渡方法,以使地面顶部区域上的相邻纹理无缝地融合在一起。为此使用了独特的纹理。该纹理使用与在每个表面顶部看到的平坦“地面修剪”纹理相同的材料。纹理具有对角绘制的Alpha蒙版,从纹理的右下角到左上角从完全透明到完全不透明。当在每个倾斜表面改变角度的端部绘制此纹理时,颜色通道和alpha蒙版的组合与相邻的纹理对齐以将它们融合在一起并创建无缝的视觉过渡。

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