首页> 外国专利> APPARATUS AND METHOD FOR IMPLEMENTING HAPTIC-BASED NETWORKED VIRTUAL ENVIRONMENT WHICH SUPPORT HIGH-RESOLUTION TILED DISPLAY

APPARATUS AND METHOD FOR IMPLEMENTING HAPTIC-BASED NETWORKED VIRTUAL ENVIRONMENT WHICH SUPPORT HIGH-RESOLUTION TILED DISPLAY

机译:用于实现支持高分辨率显示的基于触觉的联网虚拟环境的设备和方法

摘要

According to at least one embodiment of the present invention, disclosed is an apparatus and method for implementing haptic-based networked virtual environments which support high-resolution tiled displays, which: senses a collision between a haptic device user and each of one or more virtual objects in the virtual environments; performs a haptic rendering process of providing the haptic device with a physical force corresponding to a result of the sensing, while converting each of the virtual objects, which are three dimensional data, into object streams which are two dimensional data to be displayed on two dimensional space; performs a graphic rendering process of allocating each of the converted object streams with a priority and a frame rate according to predetermined allocation criteria; and displays display images including background pixels and the object streams of the virtual objects through a plurality of displays (a tiled display unit). Thus, it is possible to efficiently implement virtual environments in which the haptic device user can be further visually immersed and also can be tactilely immersed in utilization of limited resources.
机译:根据本发明的至少一个实施例,公开了一种用于实现基于触觉的联网虚拟环境的设备和方法,所述设备和方法支持高分辨率的分块显示,所述虚拟平铺显示:感测触觉设备用户与一个或多个虚拟的每一个之间的冲突。虚拟环境中的对象;执行触觉渲染过程,以向触觉设备提供与感测结果相对应的物理力,同时将作为三维数据的每个虚拟对象转换为作为二维数据的对象流以在二维上显示空间;执行图形渲染处理,以根据预定分配标准以优先级和帧频分配每个转换后的对象流;并通过多个显示器(平铺显示单元)显示包括背景像素和虚拟对象的对象流的显示图像。因此,可以有效地实现虚拟环境,在该虚拟环境中,触觉设备用户可以被进一步视觉浸入,并且还可以在触觉上浸入有限资源的利用中。

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