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Reducing bandwidth requirements for peer-to-peer gaming based on error difference between actual game object state and simulated game object state being below an error threshold
Reducing bandwidth requirements for peer-to-peer gaming based on error difference between actual game object state and simulated game object state being below an error threshold
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机译:根据实际游戏对象状态与模拟游戏对象状态之间的错误差低于错误阈值来减少对等游戏的带宽需求
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摘要
Techniques enable the reduction of bandwidth requirements for peer-to-peer gaming architectures. In some embodiments, these techniques allow differentiation among players to decide which players should receive continuous updates and which should receive periodic updates. For those gaming systems receiving periodic updates, guided artificial intelligence is employed to simulate activity of a game object based on guidance provided by the periodic updates. Conversely, for those gaming systems receiving continuous updates, the continuous updates may be employed to update the activity of the game object rather than simulating the activity.
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