首页> 外国专利> Reducing bandwidth requirements for peer-to-peer gaming based on error difference between actual game object state and simulated game object state being below an error threshold

Reducing bandwidth requirements for peer-to-peer gaming based on error difference between actual game object state and simulated game object state being below an error threshold

机译:根据实际游戏对象状态与模拟游戏对象状态之间的错误差低于错误阈值来减少对等游戏的带宽需求

摘要

Techniques enable the reduction of bandwidth requirements for peer-to-peer gaming architectures. In some embodiments, these techniques allow differentiation among players to decide which players should receive continuous updates and which should receive periodic updates. For those gaming systems receiving periodic updates, guided artificial intelligence is employed to simulate activity of a game object based on guidance provided by the periodic updates. Conversely, for those gaming systems receiving continuous updates, the continuous updates may be employed to update the activity of the game object rather than simulating the activity.
机译:技术使对等游戏架构的带宽需求降低。在一些实施例中,这些技术允许玩家之间的差异来决定哪些玩家应该接收连续的更新以及哪些玩家应该接收周期性的更新。对于那些接收定期更新的游戏系统,基于定期更新提供的指导,采用制导的人工智能来模拟游戏对象的活动。相反,对于那些接收连续更新的游戏系统,可以采用连续更新来更新游戏对象的活动而不是模拟活动。

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