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CONTROLLING AN INTERACTIVE STORY THROUGH MANIPULATION OF SIMULATED CHARACTER MENTAL STATE
CONTROLLING AN INTERACTIVE STORY THROUGH MANIPULATION OF SIMULATED CHARACTER MENTAL STATE
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机译:通过操纵模拟角色的心理状态来控制互动故事
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摘要
In various embodiments, methods and systems are provided for simulating the effect of mental state on character behavior in an interactive story environment. One method embodiment includes facilitating manipulation of a simulated mental state model of a character in the interactive story, wherein the mental state model comprises at least one pre-behavior representation associated with at least one character behavior which may be a thought, verbal expression, or action, for example; and, applying the manipulated mental state model to generate at least one behavior of the character in the interactive story.
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