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Camera control for third-person console video game

机译:用于第三人称控制台视频游戏的相机控制

摘要

In a third-person shooter video game, the viewing perspective is smoothly transitioned between an “explorer” viewpoint and a “ready” viewpoint as game conditions change. In the “explore” viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the “ready” viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorerr and ready viewpoints tracks a non-linear path.
机译:在第三人称射击游戏中,随着游戏条件的变化,观看视角会在“探索者”视角和“就绪”视角之间平稳过渡。在“探索”视点中,场景是通过放置在角色后面并从角色移除的摄像机描绘的。资源管理器的视点可提供周围战斗区域的宽广视角,使玩家能够侦察地形。在“就绪”视点中,当摄像机重新放置在角色附近时,会从摄像机描绘场景。当角色进行武装战斗时,准备好的视点可提供较窄的视角,以促进更好的瞄准。资源管理器和就绪视点之间的过渡跟踪非线性路径。

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