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LIVE IN-GAME SPECTATOR FOR USE IN TELEVISION PRODUCTION

机译:用于电视节目制作的实时游戏中观众

摘要

Systems, methods, and devices for presenting video game contests via television are presented. A system in accordance with one or more embodiments of the present invention comprises a network of gaming platforms, wherein the network of gaming platforms comprise at least one player platform and at least one spectator platform, the at least one spectator platform having a viewing perspective different from that of the at least one player platform, each gaming platform in the network of gaming platforms having a video output, a plurality of converters, each converter in the plurality of converters respectively coupled to the video outputs of the gaming platforms, a production facility, coupled to the plurality of converters, for viewing the video outputs of the gaming platforms via the plurality of converters and for selecting a chosen video output to be broadcast, and a broadcast system, coupled to the production facility, for distributing the chosen video output.
机译:提出了用于通过电视呈现视频游戏竞赛的系统,方法和设备。根据本发明的一个或多个实施例的系统包括游戏平台网络,其中,游戏平台网络包括至少一个玩家平台和至少一个观众平台,该至少一个观众平台具有不同的观看视角。从至少一个玩家平台的角度来看,游戏平台网络中的每个游戏平台都具有视频输出,多个转换器,多个转换器中的每个转换器分别耦合到游戏平台的视频输出,生产设施耦合到多个转换器,用于经由多个转换器观看游戏平台的视频输出,并且用于选择要广播的所选视频输出,以及耦合到生产设备的广播系统,用于分发所选视频输出。

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