首页> 外国专利> Game device, ability value display control method in video game, ability value display control program, and recording medium recording ability value display control program

Game device, ability value display control method in video game, ability value display control program, and recording medium recording ability value display control program

机译:游戏装置,视频游戏中的能力值显示控制方法,能力值显示控制程序以及记录介质记录能力值显示控制程序

摘要

A player character's current ability value, which changes in accordance with a game progress, is displayed in such a way that a player is able to grasp the value instinctively and instantaneously without feeling visual impediment. A player character (PC) table and an enemy character (EC) table are updated. A hit point ratio (HPP), which is a ratio of hit points (HP) to a maximum hit point value (HPMAX), is calculated by using HP in the updated PC table. A drawing hit point angle (HPA) is calculated by HPA=HPPx360°. Furthermore, the drawing angle HPA portion of a ring gauge is displayed in a predetermined color. Consequently, a length and angle of a belt portion of each ring gauge changes in accordance with the change of the HP as the game advances. As the length of the belt portion only changes inside the ring gauge, even in the case where it becomes long, no visual effect is brought about on a game area of a display screen.
机译:以随着游戏进行而变化的玩家角色的当前能力值被显示,使得玩家能够本能且瞬时地掌握该值而不会感觉到视觉障碍。玩家角色(PC)表和敌人角色(EC)表已更新。通过在更新的PC表中使用HP,可以计算出生命值比(HPP),即生命值(HP)与最大生命值(HPMAX)之比。通过HPA = HPPx360°计算出绘图击中点角(HPA)。此外,以预定的颜色显示环规的绘图角HPA部分。因此,随着游戏的进行,每个环规的带部分的长度和角度根据HP的变化而变化。由于带部分的长度仅在环规内改变,即使在变长的情况下,也不会在显示屏的游戏区域上产生视觉效果。

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