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Creating representation of scene for display on graphical output - invoking object drawing sub-system with identification of object stored in memory, and identification of renderer for use in drawing object into scene
Creating representation of scene for display on graphical output - invoking object drawing sub-system with identification of object stored in memory, and identification of renderer for use in drawing object into scene
The method for creating a representation of a scene for display on a graphical output device involves storing in memory a representation of an object, and invoking an object drawing sub-system with an identification of the object and an identification of a renderer to use for drawing the object. The object drawing sub-system uses the identified renderer to render the identified object into the scene. The object includes at least one sub-object, and the object drawing sub-system uses the identified renderer to draw each of the sub-objects into the scene for output to the graphical output device.
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