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Internet-based system and method for transacting videogame wager contracts between remote, online skill-game players where such gaming activity occurs external to and independent of the present invention
Internet-based system and method for transacting videogame wager contracts between remote, online skill-game players where such gaming activity occurs external to and independent of the present invention
A business model and process is described for conducting, facilitating, and enforcing negotiated wagering agreements between two or more video game players [Players] over the Internet; hereafter referred to as The Confirming Server or The Web-site. The Confirming Server allows owners of video game consoles with online gameplay capability including its library of online games, computer software games playable online, and online board game players (either free or using a pay-site) in remote locations communicating over their personal computer devices and/or online game playing feature of their personal video game console to negotiate and enforce the terms of a wagering, loser-pays-winner, agreement that is determined upon the reported outcome of their anticipated gaming-competition [the Gaming Event]. The actual Gaming Event is played and occurs external to and independent of The Confirming Server.
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