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Learning Belief Distributions for Game Moves

机译:学习游戏动作的信念分布

摘要

We describe an apparatus for learning to predict moves in games such as chess, Go and the like, from historical game records. We obtain a probability distribution over legal moves in a given board configuration. This enables us to provide an automated game playing system, a training tool for players and a move selector/sorter for input to a game tree search system. We use a pattern extraction system to select patterns from historical game records. Our learning algorithm learns a distribution over the values of a move given a board position based on local pattern context. In another embodiment we use an Independent Bernoulli model whereby we assume each moved is played independently of other available moves.
机译:我们描述了一种用于学习从历史游戏记录预测诸如国际象棋,围棋等游戏中的移动的设备。我们在给定的董事会配置中获得了合法举动的概率分布。这使我们能够提供一个自动游戏系统,一个用于玩家的训练工具以及一个用于输入到游戏树搜索系统的移动选择器/分类器。我们使用模式提取系统从历史游戏记录中选择模式。我们的学习算法根据局部模式上下文在给定棋盘位置的情况下学习移动值的分布。在另一个实施例中,我们使用独立伯努利模型,由此我们假设每个动作都独立于其他可用动作进行。

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