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Three-dimensional control system and method for controlling computer games through real objects uses sensors to record any sort of real space as a games space
Three-dimensional control system and method for controlling computer games through real objects uses sensors to record any sort of real space as a games space
A player's natural movements like going, griping, etc. are used. A detecting system monitors a space, within which real objects are detected regarding their position, orientation and speed. Using a sensor-driven device, a player (100) makes entries in input devices (200-1,200-2). All input have an incremental effect on a games model (300) stored in a computer.
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