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Recording medium storing 3D model deformation program, 3D model deformation program, 3D model deformation method and video game device
Recording medium storing 3D model deformation program, 3D model deformation program, 3D model deformation method and video game device
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机译:存储3D模型变形程序,3D模型变形程序,3D模型变形方法和视频游戏装置的记录介质
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摘要
A 3D model deformation program is provided capable of performing deformation processing of a 3D model using clusters in each drawing period in a video game. A CPU 21 finds for each cluster with which a vertex is associated the product of a weighting matrix expressing weightings representing the degree of association of a vertex in any desired frame with a cluster with which this vertex is associated, a co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in this frame to a world co-ordinate system, and an inverse transformation matrix which is the transformation matrix of the co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in the specified frame to the world co-ordinate system and finds an addition matrix by adding these products.
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机译:提供了一种3D模型变形程序,该程序能够在视频游戏的每个绘制周期中使用簇来执行3D模型的变形处理。 CPU 21 B>为每个与顶点相关联的簇找到权重矩阵的乘积,该加权矩阵表示代表任何所需帧中的顶点与该顶点与之相关联的簇的关联度的权重,坐标变换矩阵,用于将该帧中的顶点的局部坐标系变换为世界坐标系;以及逆变换矩阵,其是用于变换局部坐标的坐标变换矩阵的变换矩阵将指定框架中的顶点的坐标系统添加到世界坐标系统,并通过将这些乘积相加来找到加法矩阵。
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