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Method of synchronizing motion of cooperative game system method of realizing interaction between pluralities of cooperative game system using it and cooperative game method

机译:协同游戏系统的动作同步方法,利用该方法实现多个协同游戏系统之间的相互作用的方法以及协同游戏方法

摘要

It is an object of the present invention to provide a method for synchronizing motions in a cooperative game system in which two or more motions of structures configured by input events are displayed to be integrally and simultaneously implemented in synchronization with a unit time. According to the present invention for achieving the aforementioned object, there is provided a method for synchronizing motions realized in a game system including dance games played through cooperation between players, wherein if, with respect to an event input by one player during any one of unit times when progress is repeated in synchronization with a standard time, another player inputs the same event, a unit motion corresponding to the inputted event is simultaneously represented through the structure during a subsequent unit time. According to the present invention, in three-dimensionally realized computer graphics images, free representation for structure motions is possible, as well as structure motions that consider interactions between structures having a plurality of links can be realized by simpler and easier manipulations. Further, physical characteristics similar to reality can be realized on structure motions provided through three-dimensional graphics images, and an overall structure can operate successively while maintaining natural poses.
机译:本发明的一个目的是提供一种用于在合作游戏系统中同步运动的方法,其中,由输入事件构成的结构的两个或更多个运动被显示为与单位时间同步地同时地整体实现。根据用于实现上述目的的本发明,提供了一种用于同步在包括通过玩家之间的合作进行的舞蹈游戏的游戏系统中实现的运动的方法,其中,如果关于在一个单元中的任何一个单元中一个玩家输入的事件,当与标准时间同步重复进度时,另一位玩家输入同一事件,则在随后的单位时间内,通过该结构同时表示与输入事件对应的单位动作。根据本发明,在三维实现的计算机图形图像中,结构运动的自由表示是可能的,并且考虑到具有多个链接的结构之间的相互作用的结构运动可以通过更简单和更容易的操纵来实现。此外,可以在通过三维图形图像提供的结构运动上实现与现实相似的物理特性,并且整个结构可以在保持自然姿势的同时连续操作。

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