首页> 外国专利> HAPTIC SIMULATION SYSTEM AND METHOD FOR PROVIDING REAL-TIME HAPTIC INTERACTION IN VIRTUAL SIMULATION

HAPTIC SIMULATION SYSTEM AND METHOD FOR PROVIDING REAL-TIME HAPTIC INTERACTION IN VIRTUAL SIMULATION

机译:虚拟仿真中提供实时触觉交互的触觉仿真系统和方法

摘要

Disclosed is a haptic simulation system and method for providing real-time haptic interaction in the haptic simulation system which allows a user (avatar) to feel an effect followed by a collision between the avatar and a surrounding virtual object in the form of a real-time haptic interaction through a haptic simulation device while the user performs a computer simulation. The simulation method includes the steps of: (a) operating an avatar within a virtual environment depending on a motion of the user in a haptic device while performing a haptic simulation; (b) perceiving a collision information of when the avatar of the user collides with an object of the virtual environment; (c) computing force/torque on the collision information on the basis of physical dynamics; (d) when the processing time of the step (c) exceeds a prescribed time, computing force/torque on the collision information using an interpolation method instead of the physical dynamics-based processing; and (e) transferring the force/torque values computed in the steps (c) and (d) to the user haptic device to provide the user with the haptic interaction.
机译:公开了一种用于在触觉仿真系统中提供实时触觉交互的触觉仿真系统和方法,其允许用户(化身)感受效果,随后以虚拟实物的形式在化身与周围的虚拟对象之间发生碰撞。用户执行计算机仿真时,通过触觉仿真设备进行时间触觉交互。该模拟方法包括以下步骤:(a)在执行触觉模拟时,根据用户在触觉设备中的运动来在虚拟环境内操作化身;以及(b)感知用户的化身何时与虚拟环境的对象碰撞的碰撞信息; (c)根据物理动力学计算碰撞信息的力/扭矩; (d)当步骤(c)的处理时间超过规定时间时,使用插值法代替基于物理动力学的处理来计算碰撞信息的力/扭矩; (e)将在步骤(c)和(d)中计算出的力/扭矩值传递给用户触觉设备,以向用户提供触觉交互。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号