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Photographic procedure application in Cinematography to simulate Uniform Motion and non-uniform High Speed of an object or Environment, Emulating a film camera or video, Analog or digital, from a fixed Camera Photography, Analogue or digital, and Film obtained with di
Photographic procedure application in Cinematography to simulate Uniform Motion and non-uniform High Speed of an object or Environment, Emulating a film camera or video, Analog or digital, from a fixed Camera Photography, Analogue or digital, and Film obtained with di
Application of photographic film to simulate a uniform High Speed Movement of an object or Environment, Emulating a film or video camera, Analog or digital, from a fixed Camera, Analog or digitalCharacterized in that it comprises the steps of: (i) determine the speed to simulate to generate the sense of displacement speed of the object or the Environment; (ii) determine the lag time for each picture of the film camera that was intended to emulate the camera Photo Ografu00eda fixed; (iii) determine the trajectory of the object or Environment during the time of obturaciu00f3N each photograph of Step (ii) for the speed to simulate determined in STEP (i); (iv) to determine a Speed that will move the field from where the camera photograph fixed; (V) to determine the time of Shutter for each photograph taken by di Cha Camera fixed, taking into account the Space path defined in STEP (iii),In respect of the area per unit of time traveled by the mobile Phase (iv), (VI) leave the Shutter closed Machine photograph fixed the minimum time between consecutive Fillings; and (vii) to mitigate the effect of flashing between the consecutive Fillings for the EDI Ment of the film.On the other hand, it may be necessary to include in the film, the simulation of a Nonuniform Accelerated Motion, and / or slowed before and / or after Reaching speed to simulate. It also discloses the film obtained with this procedure.
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