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Method for providing incentive to uplift studying effectiveness in internet studying service

机译:在网络学习服务中提高学习效果的激励方法

摘要

PURPOSE: A method for providing incentive goods for raising a study effect in an on-line study service is provided to give a cyber point according to the faithfulness degree and schoolwork improvement degree of a learner who uses an Internet study service, buy virtual goods using the cyber point, attach the virtual goods to a learner's character, and accept the virtual goods as actual goods later. CONSTITUTION: A learner judges whether it is possible to buy desired character virtual goods using a current learner's own faithfulness degree point. If it is possible to buy desired character virtual goods, the learner registers the buying request of corresponding virtual goods(S118). A service server compares the faithfulness degree point of the learner with a price point of the requested virtual goods, and judges whether it is possible to process the buying request. If abnormality does not exists, the service server attaches the corresponding virtual goods to a character of the learner, and reduces the faithfulness degree point of the learner corresponding to the price point of the bought virtual goods(S120). The service server provides a character image to which the virtual goods are attached through a web page(S122). The leaner confirms the character image(S124). The learner confirms whether it is possible to accept actual goods by a color of the virtual goods attached to the character(S126). If it is possible to accept actual goods by the color of the virtual goods, the learner selects corresponding virtual goods on the character image using a mouse, confirms a detailed list of the corresponding goods, and registers the request of acceptance as to the corresponding goods(S128). The service server stores a corresponding request list in an actual goods acceptance request list DB(28g), and removes the corresponding virtual goods from the character of the learner(S130). A manager of the service server confirms the acceptance request list and delivers the corresponding actual goods to the learner(S132), and the learner accepts the delivered actual goods(S134).
机译:目的:提供一种用于在在线学习服务中提高学习效果的奖励商品的方法,用于根据使用互联网学习服务的学习者的忠诚度和学业改进程度来提供网络积分,并使用网络点,将虚拟商品附加到学习者的性格上,并在以后接受虚拟商品作为实际商品。构成:学习者使用当前学习者自己的忠诚度点来判断是否可以购买所需的角色虚拟商品。如果可以购买期望的角色虚拟商品,则学习者登记相应虚拟商品的购买请求(S118)。服务服务器将学习者的忠诚度点与所请求的虚拟商品的价格点进行比较,并判断是否可以处理购买请求。如果不存在异常,则服务服务器将相应的虚拟商品附加到学习者的角色,并降低与购买的虚拟商品的价格点相对应的学习者的忠诚度分数(S120)。服务服务器通过网页提供附有虚拟商品的角色图像(S122)。倾斜者确认字符图像(S124)。学习者通过附加在角色上的虚拟商品的颜色来确认是否可以接受实际商品(S126)。如果可以通过虚拟商品的颜色接受实际商品,则学习者使用鼠标在字符图像上选择对应的虚拟商品,确认对应商品的详细列表,并登记对应商品的接受请求。 (S128)。服务服务器将相应的请求列表存储在实际商品接受请求列表DB(28g)中,并从学习者的性格中删除相应的虚拟商品(S130)。服务服务器的管理者确认接受请求列表,并将对应的实际商品交付给学习者(S132),学习者接受交付的实际商品(S134)。

著录项

  • 公开/公告号KR20020095955A

    专利类型

  • 公开/公告日2002-12-28

    原文格式PDF

  • 申请/专利权人 HIBRAIN CO. LTD.;

    申请/专利号KR20010034338

  • 发明设计人 YOON CHANG;

    申请日2001-06-18

  • 分类号G06F17/60A4;

  • 国家 KR

  • 入库时间 2022-08-21 23:48:23

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