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USER INTERFACE / ENTERTAINMENT DEVICE THAT SIMULATES PERSONAL INTERACTION AND RESPONDS TO USER'S MENTAL STATE AND/OR PERSONALITY
USER INTERFACE / ENTERTAINMENT DEVICE THAT SIMULATES PERSONAL INTERACTION AND RESPONDS TO USER'S MENTAL STATE AND/OR PERSONALITY
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机译:模拟人际互动并响应用户的心理状态和/或人格的用户界面/娱乐设备
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摘要
An interaction simulator uses computer vision, and inputs of other modalities, to analyze the user"s mental state and/or personality. The mental state and/or personality are classified and this information used to guide conversation and other interaction. In a chatterbot embodiment, the substance of the conversation may be altered in response to the mental state and/or personality class, for example, by changing the topic of conversation to a favorite subject when the user is sad or by telling a joke when the user is in a good mood.
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