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USER INTERFACE / ENTERTAINMENT DEVICE THAT SIMULATES PERSONAL INTERACTION AND RESPONDS TO USER'S MENTAL STATE AND/OR PERSONALITY

机译:模拟人际互动并响应用户的心理状态和/或人格的用户界面/娱乐设备

摘要

An interaction simulator uses computer vision, and inputs of other modalities, to analyze the user"s mental state and/or personality. The mental state and/or personality are classified and this information used to guide conversation and other interaction. In a chatterbot embodiment, the substance of the conversation may be altered in response to the mental state and/or personality class, for example, by changing the topic of conversation to a favorite subject when the user is sad or by telling a joke when the user is in a good mood.
机译:交互模拟器使用计算机视觉和其他方式的输入来分析用户的心理状态和/或个性。对心理状态和/或个性进行分类,并且该信息用于指导对话和其他交互。 ,例如,可以通过在用户悲伤时将会话主题更改为喜欢的主题,或通过在用户处于社交状态时讲笑话来改变会话的内容,以响应其心理状态和/或性格类别。好心情。

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