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Synchronizing the moveable mouths of animated characters with recorded speech

机译:使动画角色的可动嘴与录制的语音同步

摘要

The animation of a speaking character is synchronized with recorded speech by creating and playing a linguistically enhanced sound file. A sound editing tool employs a speech recognition engine to create the linguistically enhanced sound file from recorded speech and a text of the speech. The speech recognition engine provides timing information related to word breaks and phonemes that is used by the sound editing tool to annotate the speech sound data when creating the linguistically enhanced sound file. When the linguistically enhanced sound file is played to produce sound output, the timing information is retrieved to control the animated character's mouth movement and word pacing in the character's word balloon. The sound editing tool additionally provides editing functions for manipulating the timing information. A text to speech engine can use the same programming interface as the linguistically enhanced sound file player to send notifications to the animation, providing prototyping without recorded speech. Since both use the same interface, recorded speech can be incorporated at a later time with minimal modifications.
机译:通过创建和播放经过语言增强的声音文件,可以使讲话人物的动画与录制的语音同步。声音编辑工具采用语音识别引擎,从录制的语音和语音文本中创建语言增强的声音文件。语音识别引擎提供与分词和音素有关的时序信息,当创建语言增强的声音文件时,声音编辑工具会使用该信息来注释语音数据。当播放经过语言增强的声音文件以产生声音输出时,将检索时间信息,以控制动画角色的嘴中移动以及角色单词气球中的单词步调。声音编辑工具还提供用于处理时间信息的编辑功能。文本到语音引擎可以使用与语言增强的声音文件播放器相同的编程接口来向动画发送通知,从而提供原型,而无需录制语音。由于两者都使用相同的界面,因此可以在以后的时间以最小的修改合并录制的语音。

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