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In non-linear editing environment manner and the system in order it edits or to adjust 3D animation, or

机译:以非线性编辑环境的方式和系统对其进行编辑或调整3D动画,或者

摘要

(57) Abstract 3D animation information only editing/or non-linear editing in order to adjust (NLE) it registers the system, vis-a-vis the time belt and/or it includes the element which is displayed by the clip object which can manipulate. The element former 1D (audio) or 2D (video) includes information, or the 3D animation information and which includes animation object and the animation parameter which it is related with that it is possible to include with the 2D rendering of those objects. Appropriately 2D rendering only alteration/or re-rendering 3D information it is possible registration of the clip with object which displays the 3D animation element and/or manipulation, to do.
机译:(57)<摘要>仅对3D动画信息进行编辑/或非线性编辑以便调整(NLE),以便相对于时间带对系统进行注册和/或包含剪辑显示的元素可以操纵的物体。元素模型1D(音频)或2D(视频)包括信息或3D动画信息,并且包括动画对象和与之相关的动画参数,这些参数可以包含在那些对象的2D渲染中。适当地,仅2D渲染仅改变/或重新渲染3D信息,可以将剪辑与显示3D动画元素和/或操作的对象进行配准。

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