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COLLISION SENSING METHOD IN THREE-DIMENSIONAL VIDEO GAME AND VIDEO GAME DEVICE USING THE SAME AND COMPUTER-READABLE MEDIUM ON WHICH COLLISION SENSING PROGRAM IS RECORDED IN THREE-DIMENSIONAL VIDEO GAME
COLLISION SENSING METHOD IN THREE-DIMENSIONAL VIDEO GAME AND VIDEO GAME DEVICE USING THE SAME AND COMPUTER-READABLE MEDIUM ON WHICH COLLISION SENSING PROGRAM IS RECORDED IN THREE-DIMENSIONAL VIDEO GAME
PROBLEM TO BE SOLVED: To provide a method which can sense a collision between characters in a three-dimensional game precisely and on real time without the need for complicated processing, a video game device using the same, and a computer readable medium on which programs of the method are recorded. SOLUTION: One skeleton object constituting a skeleton model corresponding to a character on an attack side is converted into coordinates of one three- dimensional object constituting a three-dimensional model corresponding to a character on a defense side (s6). And a bilinear curved surface is formed between a frame before the converted skeleton object and a present frame (s7) to judge whether or not the surface intersects the three-dimensional object (s8). This process is repeated for all skeleton objects and three-dimensional objects.
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