A gamification balance exercise system including: a balance board in which a central axis is continuously changed while user's feet are seated; a gyro sensor which is installed in the balance board to detect a slope of the balance board; a communication module which transmits slope data measured by the gyro sensor; a game application which receives and analyzes the slope data to classify the analyzed slope data into direction and acceleration data and moves a character in a predetermined game content based on the direction and acceleration data; and a display which is embedded with the game application and displays the game content and the movement of the character.
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