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METHOD FOR PROVIDING GAME OF CONQUERING BUILDING BY USING GLOBAL POSITIONING SYSTEM BASED ON REAL MAP AND SERVER USING THE SAME
METHOD FOR PROVIDING GAME OF CONQUERING BUILDING BY USING GLOBAL POSITIONING SYSTEM BASED ON REAL MAP AND SERVER USING THE SAME
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机译:通过使用相同的Real Map和Server通过使用全球定位系统提供征服建筑物游戏的方法
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摘要
According to the present invention, in a method of providing a GPS (Global Positioning System)-based building occupation game based on a real map, the building occupation game includes a plurality of players in a virtual map constructed based on the real map - wherein the plurality of players includes at least a first player and a second player - a game in which the players compete to occupy a virtual building in a virtual area on the virtual map corresponding to a real building in the real area on the real map, the player After logging into the building occupation game, the state of the process for searching for and visiting a specific virtual building for the siege battle of the building occupation game is the first state, and the state of proceeding with the siege battle for the specific virtual building. In the second state, (a) the game server in the first state refers to the GPS signal or the search request signal of the first player terminal corresponding to the first player in the virtual space. determining location information, and displaying at least one or more virtual buildings that the first player can siege and occupy by referring to the location information of the first player on the virtual map corresponding to the virtual space, and on the virtual map When the specific virtual building is selected, building metadata including at least a part of character combat power buff rate, item production rate, game cash acquisition rate, building characteristics, and building level corresponding to the specific virtual building, building metadata of the specific virtual building displaying at least a portion of the unit combat power data of the defending unit deployed by the current owner; (b) the game server moves to a specific real area in which a specific real building corresponding to the specific virtual building is located in order for the first player to occupy the specific virtual building in the first state, and enters the specific virtual building requesting, from the first player, at least a part of a payment for a predetermined siege fee for entering the second state and a selection action for content for a siege request when transmitting a siege request signal for the siege match; and (c) in the game server, when the first player enters the second state, at least one of the 1_1 to 1_n characters owned by the first player and the current owner occupying the specific virtual building display at least one of the 2_1 to 2_m characters of the second player, wherein the 1_1 to 1_i selected by the first player to participate in the siege confrontation, wherein i is a specific number between 1 and n; The first total combat power calculated with reference to at least some of the level combat power, equipment combat power, and skill combat power corresponding to each of the characters is displayed, and the 2_1 to 2_j selected by the second player to participate in the siege match - wherein j is a specific number between 1 and m - at least some of the level combat power, equipment combat power, and skill combat power corresponding to each of the characters and the building defense combat power corresponding to the specific building level of the specific virtual building possessed by the second player displaying a second total combat power calculated with reference to, and supporting the siege match between the first player and the second player; Disclosed are a method comprising a and a game server using the same. At this time, according to the game cash acquisition rate corresponding to the specific virtual building, a part of the game revenue generated from the siege cost or the siege request content is used as a game cash, (i) of the specific virtual building owned by the current owner A first profit distribution algorithm that provides a part of the building revenue obtained from the siege cost or the content for the siege request as the game cash to the current owner according to the first game cash acquisition rate corresponding to the current owner of the specific virtual building and (ii) a portion of the siege cost of the virtual area to which a plurality of virtual buildings including the specific virtual building owned by the current owner belong or a portion of the regional revenue obtained from the content for requesting siege of the specific virtual building. By selecting one of the second profit sharing algorithms provided as the game cash to the current owner according to the second game cash acquisition rate corresponding to the owner, it may be provided to the current owner of the specific virtual building.
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