首页> 外国专利> METHOD FOR PROVIDING GAME OF CONQUERING BUILDING BY USING GLOBAL POSITIONING SYSTEM BASED ON REAL MAP AND SERVER USING THE SAME

METHOD FOR PROVIDING GAME OF CONQUERING BUILDING BY USING GLOBAL POSITIONING SYSTEM BASED ON REAL MAP AND SERVER USING THE SAME

机译:通过使用相同的Real Map和Server通过使用全球定位系统提供征服建筑物游戏的方法

摘要

According to the present invention, in a method of providing a GPS (Global Positioning System)-based building occupation game based on a real map, the building occupation game includes a plurality of players in a virtual map constructed based on the real map - wherein the plurality of players includes at least a first player and a second player - a game in which the players compete to occupy a virtual building in a virtual area on the virtual map corresponding to a real building in the real area on the real map, the player After logging into the building occupation game, the state of the process for searching for and visiting a specific virtual building for the siege battle of the building occupation game is the first state, and the state of proceeding with the siege battle for the specific virtual building. In the second state, (a) the game server in the first state refers to the GPS signal or the search request signal of the first player terminal corresponding to the first player in the virtual space. determining location information, and displaying at least one or more virtual buildings that the first player can siege and occupy by referring to the location information of the first player on the virtual map corresponding to the virtual space, and on the virtual map When the specific virtual building is selected, building metadata including at least a part of character combat power buff rate, item production rate, game cash acquisition rate, building characteristics, and building level corresponding to the specific virtual building, building metadata of the specific virtual building displaying at least a portion of the unit combat power data of the defending unit deployed by the current owner; (b) the game server moves to a specific real area in which a specific real building corresponding to the specific virtual building is located in order for the first player to occupy the specific virtual building in the first state, and enters the specific virtual building requesting, from the first player, at least a part of a payment for a predetermined siege fee for entering the second state and a selection action for content for a siege request when transmitting a siege request signal for the siege match; and (c) in the game server, when the first player enters the second state, at least one of the 1_1 to 1_n characters owned by the first player and the current owner occupying the specific virtual building display at least one of the 2_1 to 2_m characters of the second player, wherein the 1_1 to 1_i selected by the first player to participate in the siege confrontation, wherein i is a specific number between 1 and n; The first total combat power calculated with reference to at least some of the level combat power, equipment combat power, and skill combat power corresponding to each of the characters is displayed, and the 2_1 to 2_j selected by the second player to participate in the siege match - wherein j is a specific number between 1 and m - at least some of the level combat power, equipment combat power, and skill combat power corresponding to each of the characters and the building defense combat power corresponding to the specific building level of the specific virtual building possessed by the second player displaying a second total combat power calculated with reference to, and supporting the siege match between the first player and the second player; Disclosed are a method comprising a and a game server using the same. At this time, according to the game cash acquisition rate corresponding to the specific virtual building, a part of the game revenue generated from the siege cost or the siege request content is used as a game cash, (i) of the specific virtual building owned by the current owner A first profit distribution algorithm that provides a part of the building revenue obtained from the siege cost or the content for the siege request as the game cash to the current owner according to the first game cash acquisition rate corresponding to the current owner of the specific virtual building and (ii) a portion of the siege cost of the virtual area to which a plurality of virtual buildings including the specific virtual building owned by the current owner belong or a portion of the regional revenue obtained from the content for requesting siege of the specific virtual building. By selecting one of the second profit sharing algorithms provided as the game cash to the current owner according to the second game cash acquisition rate corresponding to the owner, it may be provided to the current owner of the specific virtual building.
机译:根据本发明,在基于真实地图提供基于真实地图的基于实际地图的基于建筑物占用游戏的方法,建筑物占领游戏包括基于实际地图构造的虚拟地图中的多个玩家 - 其中多个玩家包括至少第一玩家和第二玩家 - 一个游戏的游戏,其中玩家竞争在与真实地图上的真实区域中的真实建筑物对应的虚拟地图上的虚拟区域中占据虚拟建筑物,登录建筑物占领游戏后,寻找和访问建筑物占领游戏的围攻战斗特定虚拟建筑的过程的状态是第一个状态,以及对特定虚拟的围攻战斗的状态建造。在第二状态中,(a)第一状态的游戏服务器是指与虚拟空间中的第一播放器对应的第一播放器终端的GPS信号或搜索请求信号。确定位置信息,并显示第一玩家可以通过参考与虚拟空间对应的虚拟映射上的第一播放器的位置信息以及当特定虚拟的虚拟映射上的第一玩家的位置信息来筛选和占用的至少一个或多个虚拟建筑物。选择建筑物,建立元数据,包括至少一部分字符作战权力BUFT,项目生产率,游戏现金采集率,建筑物特征和对应于特定虚拟建筑的建筑水平,至少构建特定虚拟建筑物的元数据至少显示由当前所有者部署的防守单元的单位作战权​​力数据的一部分; (b)游戏服务器移动到特定的真实区域,其中对应于特定虚拟建筑物的特定实际构建是为了使第一播放器占据第一个状态的特定虚拟建筑,并进入特定的虚拟建筑物请求从第一播放器来看,在发送围攻匹配的围攻请求信号时,至少用于进入第二状态的预定围攻费用的预定围攻费用的支付至少一部分付款;和(c)在游戏服务器中,当第一播放器进入第二状态时,第一播放器拥有的1_1到1_N字符中的至少一个和占据特定虚拟建筑物的至少一个显示2_1到2_M中的至少一个第二播放器的字符,其中第一播放器选择的1_1至1_I参与围攻对抗,其中i是1和n之间的特定数字;参考至少一些电平战斗力,设备战斗力和对应于每个字符的专业作战动力,设备战斗力和技能作战权来计算的第一个总战斗功率,并由第二播放器选择的2_1至2_J参与筛选匹配 - 其中J是1和M之间的特定数字 - 至少一些电平战斗力,设备战斗力和技能对应于每个字符和建筑防御战斗功率与对应于特定建筑物级别的特定的虚拟建筑由第二播放器所拥有的第二次,显示参考,并支持第一播放器和第二播放器之间的围攻匹配计算的第二个总战斗力;公开了一种包括使用相同的游戏服务器的方法。此时,根据比对应于特定虚拟建筑的比赛现金收购率,从筛选成本或围攻请求内容产生的一部分游戏收入用作特定虚拟建筑所拥有的特定虚拟建筑的比赛现金,(i)由当前所有者提供第一盈利分配算法,根据第一个与当前所有者对应的第一个游戏现金收购率,提供从筛选成本或围攻请求的内容获得的建筑收入的一部分。特定虚拟建筑物和(ii)虚拟区域的围攻成本的一部分,包括所拥有的多个虚拟建筑物,包括所拥有的特定虚拟建筑属于所属的特定虚拟建筑物或从内容获得的区域收入的一部分特定虚拟建筑的围攻。通过选择作为游戏现金提供的第二个利润共享算法之一根据与所有者对应的第二次游戏现金获取速率,可以向特定虚拟建筑的当前所有者提供。

著录项

  • 公开/公告号KR102267330B1

    专利类型

  • 公开/公告日2021-06-22

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR1020200159364

  • 发明设计人 이호준;

    申请日2020-11-24

  • 分类号A63F13/216;A63F13/35;A63F13/798;

  • 国家 KR

  • 入库时间 2022-08-24 19:49:57

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