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Game system, edge server, cloud side server, game terminal and game control method

机译:游戏系统,边缘服务器,云侧服务器,游戏终端和游戏控制方法

摘要

Problem: scalability (multiconnectivity) and response performance (low delay) of game service at a much higher level than in the past are achieved at the same time.The edge side server 20 receives the request transmitted by the player terminal 30 and transmits the first response to the player terminal 30 to the player terminal 30 and every predetermined period The result of the request based aggregation is sent to the cloud server 10.The edge server 20 receives the result of the processing based on the result of the aggregation executed in the cloud server 10, and transmits the result of the processing to the player terminal 30 as a second response.The player terminal 30 receives the first response and the second response from the edge side server 20 in this order with respect to one request in the asynchronous I / O.Diagram
机译:问题:在比过去的更高水平实现游戏服务的可扩展性(多连接性)和响应性能(低延迟),同时实现了比过去的更高。边缘侧服务器20接收由播放器终端30发送的请求,并将对播放器终端30发送到播放器终端30的第一响应,并且每个预定句点基于请求的聚合的结果被发送到云服务器10.边缘服务器20基于在云服务器10中执行的聚合的结果接收处理的结果,并且将处理的结果作为第二响应发送到播放器终端30。播放器终端30接收第一响应和第二个响应在异步I / O.Diagram中的一个请求中,从边缘侧服务器20求响应

著录项

  • 公开/公告号JP6913809B1

    专利类型

  • 公开/公告日2021-08-04

    原文格式PDF

  • 申请/专利权人 株式会社CYGAMES;

    申请/专利号JP20200176463

  • 发明设计人 倉林 修一;

    申请日2020-10-21

  • 分类号A63F13/35;A63F9;G06F9/50;

  • 国家 JP

  • 入库时间 2022-08-24 20:19:23

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