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TECHNIQUES FOR SCULPTING DIGITAL FACES BASED ON ANATOMICAL MODELING

机译:基于解剖模型雕刻数字面的技术

摘要

Techniques are disclosed for creating digital faces. In some examples, an anatomical face model is generated from a data set including captured facial geometries of different individuals and associated bone geometries. A model generator segments each of the captured facial geometries into patches, compresses the segmented geometry associated with each patch to determine local deformation subspaces of the anatomical face model, and determines corresponding compressed anatomical subspaces of the anatomical face model. A sculpting application determines, based on sculpting input from a user, constraints for an optimization to determine parameter values associated with the anatomical face model. The parameter values can be used, along with the anatomical face model, to generate facial geometry that reflects the sculpting input.
机译:公开了用于制造数字面的技术。 在一些示例中,从包括不同个体的捕获的面几何形状和相关骨几何形状的数据集产生解剖学面模型。 将每个捕获的面部几何形状分成贴片的模型发生器段,压缩与每个贴片相关联的分段几何形状,以确定解剖学面部模型的局部变形子空间,并确定解剖面模型的相应压缩解剖子空间。 基于来自用户的雕刻输入来确定雕刻应用程序,用于优化的约束,以确定与解剖面部模型相关联的参数值。 可以使用参数值以及解剖面模型来生成反映雕刻输入的面部几何。

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