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Studio-Based Learning with Smartphones for Novice Programmers

机译:针对新手程序员的智能手机基于工作室的学习

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This paper describes how a studio-based learning pedagogy was adapted from use in the teaching of a freshman introduction to programming course. To reduce cognitive overload a phased approach was used in introducing students to programming concepts and environments. Students began by working in the visual programming environment (Scratch) before progressively moving on to a full programming language (Java) and the final development platform (an Android smartphone). An exploratory case study methodology was used to investigate the effectiveness of combining a studio-based learning pedagogy with the contextualised motivational aspect of application development for smartphones to help overcome the barriers novice programmers face. The findings indicate that the students were able to develop sophisticated applications and appear to have been motivated and engaged bv the learning exnerience.
机译:本文描述了如何将基于工作室的学习教学法改编为编程课程的新生入门教学。为了减少认知负担,采用了分阶段的方法来向学生介绍编程概念和环境。学生首先在可视化编程环境(Scratch)中工作,然后逐步转向完整的编程语言(Java)和最终开发平台(Android智能手机)。一种探索性案例研究方法用于研究将基于工作室的学习方法与针对智能手机的应用程序开发的情境化激励因素相结合的有效性,以帮助克服新手程序员所面临的障碍。调查结果表明,学生们能够开发出复杂的应用程序,并且似乎已经受到学习经验的激励和参与。

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