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Participatory design of a mobile application for teenagers' language homework

机译:参与青少年语言作业的移动应用程序的参与式设计

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In this paper we focus on the design, and in particular the design process of a mobile application for teenagers' homework in Swedish as a second language. We have used participatory design methods, with the aim to have a user-driven design process. The design process was iterative with several interventions with the students and their teachers. We discuss to what extent the design methods used and applied supports user-driven design. The analysis of the design process showed that it was not to be considered as fully user-driven but it is instead reasonable to consider it as a balanced design process, where the students' design work was essential for the final product. The application was used in two field tests. The field tests were evaluated using pre- and post questionnaires focusing on the attitudes and opinions of the students using the application for their homework. Results from the questionnaires showed that fully supported mobile learning activities are needed in order to achieve positive attitudes from the students towards using the mobile application for learning Swedish.
机译:在本文中,我们专注于设计,尤其是瑞典语作为第二语言的青少年家庭作业移动应用程序的设计过程。我们使用了参与式设计方法,目的是建立一个用户驱动的设计过程。设计过程是反复进行的,并与学生及其老师进行了多次干预。我们讨论使用和应用的设计方法在多大程度上支持用户驱动的设计。对设计过程的分析表明,它不应被认为是完全由用户驱动的,而是将其视为平衡的设计过程是合理的,因为学生的设计工作对于最终产品至关重要。该应用程序已在两次现场测试中使用。使用前后问卷对现场测试进行了评估,重点关注使用该应用程序进行家庭作业的学生的态度和观点。问卷调查的结果表明,需要完全支持的移动学习活动,以使学生对使用移动应用程序学习瑞典语持积极态度。

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