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Research on System Architecture for Device Independent Applications for 3D Imaging and Virtual Reality

机译:3D成像和虚拟现实中与设备无关的应用程序的系统架构研究

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Today's network landscape consists of quite different network technologies, wide range of end-devices with large scale of capabilities and power, and immense quantity of information and data represented in different formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices and will increase their diversity and variety. A lot of efforts are being done in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including mobile considering individual situation of the end user. This is very difficult because various kinds of devices used by different users or in different times/parallel by the same user which are not predictable and have to be recognized by the system in order to identify device capabilities. Not only the devices but also Content and User Interfaces are big issues because they could include different kinds of data format like text, image, audio, video, 3D Virtual Reality data and other upcoming formats. A very suitable and useful example of the use of such a system is mobile learning because of the large amount of varying devices with significantly different features and functionalities. This is true not only to support different learners, e.g. all learners within one learning community, but also to support the same learner using different equipment parallel and/or at different times. Those applications may be significantly enhanced by including virtual reality content presentation. Whatever the purposes are, it is impossible to develop and adapt content for all kind of devices including mobiles individually due to different capabilities of the devices, cost issues and author's requirement. A solution should be found to enable the automation of the content adaptation process.
机译:当今的网络格局包括完全不同的网络技术,具有强大功能和能力的各种终端设备以及以不同格式表示的大量信息和数据。对3D成像,虚拟现实和全息技术的研究将为移动设备带来新的用户界面(UI),并将增加其多样性和多样性。为了建立各种技术和内容表示的开放,可扩展和无缝集成,包括终端用户的个别情况,包括移动设备在内的各种设备,已经做了很多努力。这是非常困难的,因为由不同用户或同一用户在不同时间/并行使用的各种设备是不可预测的,必须由系统识别才能识别设备功能。不仅设备而且内容和用户界面都是一个大问题,因为它们可能包含各种类型的数据格式,例如文本,图像,音频,视频,3D虚拟现实数据和其他即将出现的格式。使用此类系统的一个非常合适且有用的示例是移动学习,这是因为大量的具有明显不同的特征和功能的变化的设备。这不仅是为了支持不同的学习者,例如一个学习社区中的所有学习者,而且还使用并行和/或在不同时间使用不同的设备来支持同一学习者。通过包括虚拟现实内容表示,可以显着增强那些应用程序。无论目的是什么,由于设备的功能不同,成本问题和作者的要求,不可能单独为所有类型的设备(包括移动设备)开发和修改内容。应该找到一种解决方案来实现内容适配过程的自动化。

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