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yPBL methodology: A problem-based learning method applied to software engineering

机译:yPBL方法论:一种基于问题的学习方法,应用于软件工程

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This paper proposes the yPBL learning methodology, based on the well-known PBL method and adapted to software engineering process by using the "y" methodology. The yPBL methodology is defined as a mapping between the roles and phases considered in PBL methodologies to the roles, iterations and phases considered in the "y" methodology. Moreover, the yPBL method includes different situations of active and passive learning roles not only for the students involved in a course but also for the instructors. Indeed, software engineering instructors face the same challenge of any software engineer and needs to continuously update their knowledge in software technologies. The yPBL method has been designed using the Unified Modeling Language (UML) and the various interactions points between the various process actors as well as the information to be exchanged during the synchronous and asynchronous learning process have been specified using this language. Finally, interesting preliminary results of the experience of using this methodology in the INSA of Toulouse are included in this paper.
机译:本文基于众所周知的PBL方法,提出了yPBL学习方法,并使用“ y”方法将其应用于软件工程过程。 yPBL方法定义为PBL方法中考虑的角色和阶段与“ y”方法中考虑的角色,迭代和阶段之间的映射。此外,yPBL方法不仅针对参与课程的学生而且针对教师,还包括主动和被动学习角色的不同情况。实际上,软件工程教师面临着任何软件工程师所面临的相同挑战,并且需要不断更新其在软件技术方面的知识。 yPBL方法是使用统一建模语言(UML)设计的,并且已使用该语言指定了各种过程参与者之间的各种交互点以及在同步和异步学习过程中要交换的信息。最后,本文包括了在图卢兹的INSA中使用此方法的经验的有趣的初步结果。

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