Issue Date: 25-26 March 2010rnrntOn page(s): rnt19rnttrn- 26rnrnrnLocation: Braga, PortugalrnrnPrint ISBN: 978-1-4244-6331-2rnrnrnrnttrnDigital Object Identifier: href='http://dx.doi.org/10.1109/VS-GAMES.2010.25' target='_blank'>10.1109/VS-GAMES.2010.25 rnrnDate of Current Version: trnrnt2010-05-06 14:33:20.0rnrnt rntt class="body-text">rntname="Abstract">>Abstractrn>The architecture described in this paper provides emotional, believable agents for a serious game environment. Agents are designed to help players learn skills and to evaluate performance. The framework has been designed with a close connection to the development of other system components: the Game Engine for creating the virtual world;
the Narrative Engine for dr;
Multi-Agent Systems; Serious Games;
机译:通用视频游戏AI:用于评估代理,游戏和内容生成算法的多轨框架
机译:带有刚性刚体运动约束的多种非完整机器人代理的协同运输控制法模块和模块化框架的概念
机译:建立人工游戏代理商的统一学习框架
机译:模块化严肃游戏的Agent框架
机译:在多主体学习中用于时间和主体抽象的游戏理论框架。
机译:在蚂蚁与植物之间的互惠关系中进行保护的选择:宿主制裁宿主模块化以及委托人与代理人的博弈
机译:复杂游戏环境中人工智能主体的模块化强化学习架构