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Repetitive vergence training improves precision

机译:重复的收敛训练可提高精度

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A `random walk' visual training system was developed to be presented on a haploscope. This test entailed a series of 2 and 4 deg step changes located at different vergence angles presented for an unpredictable amount of time. This training sequence was designed to serve as a control measurement for future comparison to evaluate whether three dimensional gaming stimulates adaptation to the vergence system. The random walk haploscope training is core of this paper. Five binocular normal controls participated in 12 hours of training consisting of visual tracking stimuli at near vergence angles (16, 18, 20 degrees), at far vergence angles (1, 3, 5 degrees), and smooth visual tracking (ramps) from near to far stimulating different tracking speeds. Significant improvements were not observed in peak velocity and the time to peak velocity for most subjects. The subject within the group studied who exhibited the longest reaction time to attain peak vergence velocity did exhibit a significant decrease in the amount of time to attain 90% of the steady state after 12 sessions of vergence training. Results suggest that subjects who have longer reaction times may improve their ability to fuse new targets or improve precision after repetitive vergence training.
机译:开发了一种“随机行走”视觉训练系统,可将其显示在软镜上。该测试需要一系列2度和4度阶跃变化,这些阶跃变化位于呈现出不同时间的不同发散角。该训练序列设计为用作控制量度,以便将来进行比较,以评估三维游戏是否刺激了对发散系统的适应性。随机步行镜的训练是本文的核心。五个双眼正常对照参加了12个小时的训练,包括在接近发散角(16、18、20度),在远发散角(1、3、5度)的视觉跟踪刺激以及从近处的平滑视觉跟踪(倾斜)大大刺激了不同的跟踪速度。对于大多数受试者,未观察到峰值速度和达到峰值速度的时间有显着改善。在达到12个阶段的聚散度训练后,表现出最长的反应时间以达到峰值聚散速度的受试者的确表现出显着减少了达到90%稳态所需的时间。结果表明,具有较长反应时间的受试者可能会在反复进行视力训练后提高融合新靶标的能力或提高精确度。

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