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Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware

机译:基于商品图形硬件的双目捕获系统实时3D视频合成

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In this paper, a real-time 3D video synthesis method suitable for implementation on commodity graphic hardware is presented. The system consists of pre-calibrated binocular stereo cameras and an NVIDIA GeForce 8 Series graphic card. Recently, most research has focused on improving the quality of depth maps, which is usually time-consuming and unsuitable for real-time reconstruction. In our method, we combine a plane-sweeping algorithm with view synthesis, and thus the new views between the captured images can be real-time generated without generating the intermediate depth map. The Programmable Fragment Shader technology is used to accelerate the process of Sum-of-Square-Difference (SSD) dissimilarity measure of the correlation pixels and the final color calculation. Experimental results show that our method can efficiently implement the real-time 3D view synthesis.
机译:本文提出了一种适合在商品图形硬件上实现的实时3D视频合成方法。该系统由预先校准的双目立体摄像机和NVIDIA GeForce 8系列图形卡组成。最近,大多数研究都集中在提高深度图的质量上,这通常是耗时的并且不适合实时重建。在我们的方法中,我们将平面扫描算法与视图合成相结合,因此可以实时生成捕获图像之间的新视图,而无需生成中间深度图。可编程片段着色器技术用于加速相关像素的平方和差异(SSD)相异性测量和最终颜色计算的过程。实验结果表明,该方法可以有效地实现实时3D视图合成。

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