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3DTV rendering from multiple cameras

机译:多台摄像机的3DTV渲染

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摘要

In this paper we present a framework for the rendering of scenes for 3DTV applications. The goal of our work is to investigate ways to generate virtual views of a scene captured using a relatively small number of real cameras. The approach adopted uses per-pixel operations and therefore is suitable for fast parallel implementation. A depth map is implicitly generated for every of the virtual viewpoints. The approach is refined by the use of camera proximity weights and an outlier removal method. The rendering system can handle occlusions and can cope with a broad range of different sceneries. Our framework allows for flexible and scalable generation of a virtual view, in terms of the number of capturing cameras.
机译:在本文中,我们提出了一个3DTV应用场景渲染的框架。我们工作的目标是研究使用相对较少的真实摄像机生成捕获场景的虚拟视图的方法。所采用的方法使用每像素操作,因此适用于快速并行实现。将为每个虚拟视点隐式生成一个深度图。该方法通过使用相机接近权重和离群值消除方法来完善。渲染系统可以处理遮挡,并且可以处理各种不同的场景。我们的框架允许根据捕获相机的数量灵活,可扩展地生成虚拟视图。

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